AoeStats
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Nomad

509726853Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 55m 44s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1099
+17
🇦🇷 Bohemians · Argentina
1095
+17
🇦🇷 Spanish · Argentina
1137
-17
🇦🇷 Huns · Argentina
1110
-17
Player eAPM Actions Feudal Castle Imperial Opening
35 1,938 13:26 19:03 50:48 ⚔ Fish Boom into Archers
20 1,099 14:29 24:31 42:43 ⚔ Fish Boom into Scouts into Archers
20 1,121 14:17 20:43 — ⚔ FC into Skirms
18 1,004 14:48 18:50 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,170 14,979 7,745 3,360 49,254 59,867
9,595 17,442 10,945 3,350 41,332 49,324
9,350 9,115 3,590 2,900 24,955 28,044
8,190 5,344 3,845 480 17,859 18,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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