AoeStats
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Arabia

509718467Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 34m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burmese · Germany
1171
+15
🇻🇳 Huns · Vietnam
1145
+16
🇦🇷 Tatars · Argentina
1153
-16
🇦🇷 Byzantines · Argentina
1125
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 933 10:56 15:08 — ⛏ Fast Castle
25 860 9:32 22:00 — ⚔ Scout Rush
22 742 9:52 20:24 — ⚔ Scout Rush
15 514 9:11 27:30 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,805 5,000 4,220 100 21,125 21,900
4,445 4,171 3,155 200 11,971 13,052
5,800 3,513 705 125 10,143 11,018
5,365 2,608 1,575 145 9,693 9,936
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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