AoeStats
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MegaRandom

505474569Analyzed
3v3 RM · 22d ago on Sep 9, 2026· 30m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇾 Goths · Belarus
1304
+13
🇫🇮 Bengalis · Finland
1289
+14
🇩🇪 Byzantines · Germany
1169
+17
🇫🇷 Ethiopians · France
1244
-15
🇮🇶 Mongols · Iraq
1235
-15
🇱🇧 Persians · Lebanon
1218
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,107 12:10 15:51 — ⛏ Fast Castle
33 996 14:37 19:55 — ⚔ FC into Archers
32 969 11:38 16:47 — ⛏ Fast Castle
31 938 12:44 19:26 — ⛏ Fast Castle
29 861 14:07 18:05 — ⛏ Fast Castle
24 712 13:17 23:54 — ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
6,690 7,099 1,985 1,050 16,824 17,804
7,075 5,273 880 950 14,178 15,734
6,595 4,740 1,455 100 12,890 14,350
4,805 4,630 530 985 10,950 10,803
3,845 3,844 750 200 8,639 8,579
3,890 3,720 250 300 8,160 7,728
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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