AoeStats
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MegaRandom

505465344Analyzed
2v2 RM · 22d ago on Sep 9, 2026· 55m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
1450
+8
🇬🇧 Celts · United Kingdom
1212
+16
🇮🇶 Saracens · Iraq
1247
-12
🇱🇧 Persians · Lebanon
1230
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,436 10:14 20:20 37:58 ⚔ Scout Rush
38 2,119 11:17 16:29 39:39 ⛏ Fast Castle
30 1,650 10:51 22:18 41:59
29 1,598 10:14 20:50 36:12 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
27,275 15,241 16,530 2,150 61,196 69,903
26,690 14,376 18,105 1,050 60,221 68,542
15,670 19,474 17,620 6,890 59,654 77,298
20,345 19,480 10,230 1,350 51,405 53,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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