AoeStats
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Highland

505313648Analyzed
3v3 RM · 23d ago on Sep 8, 2026· 40m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Mongols · Iraq
1227
+20
🇫🇷 Franks · France
1224
+20
🇱🇧 Cumans · Lebanon
1210
+20
🇱🇺 Saracens · Luxembourg
1329
-21
🇨🇳 Mongols · China
1321
-20
🇺🇸 Persians · United States
1274
-19
Player eAPM Actions Feudal Castle Imperial Opening
40 1,630 9:18 22:18 33:23 ⛏ Fast Castle
39 1,574 11:21 21:41 38:18 ⚔ Fish Boom into Archers
35 1,416 8:58 20:25 33:02 ⚔ Scouts into Fish Boom
33 1,339 9:08 20:31 — ⚔ Scouts into Fish Boom
31 1,238 11:08 16:50 34:00 ⛏ Fast Castle
12 487 10:28 15:00 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,755 14,489 6,690 1,600 41,534 53,215
13,925 11,071 5,615 1,600 32,211 33,239
9,900 7,928 6,425 850 25,103 29,364
9,180 8,520 2,565 1,075 21,340 21,861
10,200 5,449 4,845 205 20,699 21,578
2,785 2,570 250 0 5,605 6,078
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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