AoeStats
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Lombardia

510027702Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 29m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saracens · United States
1047
+19
🇺🇸 Franks · United States
1019
+21
🇨🇴 Britons · Colombia
1119
-20
🇫🇷 Magyars · France
1113
-20
Player eAPM Actions Feudal Castle Imperial Opening
39 1,171 9:07 20:56 — ⚔ Archer Rush
35 1,030 9:27 20:45 — ⚔ Scout Rush
32 959 9:35 22:49 — ⚔ Scout Rush
16 463 10:55 22:33 —

Resources

Player Food Wood Gold Stone Spent Collected
7,110 4,212 1,945 860 14,127 15,260
5,210 5,362 1,860 1,025 13,457 14,467
5,465 4,083 545 1,705 11,798 13,610
4,685 3,798 475 2,150 11,108 12,217
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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