AoeStats
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Nomad

509484397Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 50m 15s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1023
+14
🇬🇧 Vikings · United Kingdom
949
+17
🇺🇸 Mongols · United States
996
-16
🇨🇦 Britons · Canada
957
-44
Player eAPM Actions Feudal Castle Imperial Opening
34 1,718 13:52 24:31 — ⚔ Scout Rush
18 924 14:10 24:26 33:35 ⛏ Fish Boom
3 149 15:43 — — ⚔ Fish Boom into Drush
2 99 15:15 — — ⚔ Fish Boom into Drush

Resources

Player Food Wood Gold Stone Spent Collected
18,890 13,615 6,740 2,880 42,125 43,200
9,285 10,408 4,770 3,125 27,588 29,495
2,000 1,275 110 100 3,485 4,855
1,600 1,380 90 0 3,070 3,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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