AoeStats
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Arena

506495878Analyzed
2v2 RM · 20d ago on Sep 13, 2026· 43m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1079
+17
🇺🇸 Britons · United States
1078
+17
🇦🇷 Bohemians · Argentina
1182
-21
🇦🇷 Persians · Argentina
1011
-33
Player eAPM Actions Feudal Castle Imperial Opening
45 1,974 10:30 14:46 29:29 ⛏ Fast Castle
35 1,520 11:21 15:51 31:19 ⚔ FC into Scouts
24 1,029 11:22 16:33 28:23 ⛏ Fast Castle
19 813 11:08 15:26 32:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
25,755 20,190 17,975 1,530 65,450 69,968
22,115 22,430 6,395 950 51,890 58,881
16,110 17,180 10,095 3,000 46,385 55,011
20,160 15,035 9,025 1,600 45,820 52,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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