AoeStats
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MegaRandom

510502516Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 59m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
952
+11
🇨🇴 Vietnamese · Colombia
949
+11
🇵🇹 Malay · Portugal
739
+20
🇪🇸 Magyars · Spain
842
-14
🇪🇸 Malians · Spain
842
-14
🇬🇷 Bengalis · Greece
841
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 2,617 10:38 21:48 32:35 ⛏ Fast Castle
29 1,707 10:49 29:52 41:44 ⚔ Archers into Towers
27 1,623 11:30 21:31 39:56 ⚔ Scout Rush
20 1,185 11:37 24:56 43:44
13 756 12:59 23:15 36:33
10 581 13:10 40:50 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
33,015 42,908 14,000 4,775 94,698 104,191
30,320 18,315 24,940 3,400 76,975 80,890
24,115 12,755 11,885 3,300 52,055 64,653
15,345 15,795 12,365 4,850 48,355 53,957
19,975 9,615 11,065 2,115 42,770 52,507
9,800 7,787 1,640 1,670 20,897 22,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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