AoeStats
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Arena

510281219Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 48m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
894
+15
🇨🇳 Italians · China
886
+15
🇹🇼 Turks · Taiwan
842
+17
🇹🇼 Britons · Taiwan
762
+21
🇬🇧 Slavs · United Kingdom
949
-19
🇪🇸 Poles · Spain
859
-17
🇪🇸 Italians · Spain
859
-17
🇹🇼 Italians · Taiwan
815
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,890 9:29 14:38 29:58 ⛏ Fast Castle
35 1,713 10:27 14:14 31:20 ⛏ Fast Castle
20 980 11:27 14:57 28:18 ⛏ Fast Castle
20 966 11:06 17:12 35:04 ⛏ Fast Castle
20 991 9:12 14:18 28:10 ⛏ Fast Castle
18 896 11:20 17:57 30:18 ⛏ Fast Castle
12 567 12:13 18:09 35:28 ⛏ Fast Castle
10 475 11:21 21:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,970 14,450 20,850 850 66,120 71,400
15,650 22,460 16,280 3,550 57,940 67,319
16,720 22,780 13,660 980 54,140 63,349
18,965 23,455 8,820 1,800 53,040 61,800
20,005 17,660 8,740 2,380 48,785 65,989
18,205 16,115 12,150 1,500 47,970 62,317
17,650 13,080 11,310 2,260 44,300 56,066
13,820 11,019 2,080 910 27,829 37,215
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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