AoeStats
← Moonka

Lombardia

508248831Analyzed
4v4 RM · 9d ago on Sep 21, 2026· 43m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1446
+17
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Player eAPM Actions Feudal Castle Imperial Opening
59 2,579 11:44 16:43 38:23 ⛏ Fast Castle
54 2,349 10:31 14:57 34:35 ⛏ Fast Castle
45 1,947 11:43 14:35 40:36 ⛏ Fast Castle
41 1,791 11:36 15:34 34:13 ⛏ Fast Castle
39 1,711 11:03 17:17 31:38 ⛏ Fast Castle
34 1,461 10:56 15:32 36:08 ⚔ Skirms FC
31 1,351 9:28 20:11 36:08 ⚔ Scout Rush
25 1,085 11:40 18:08 34:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,240 24,330 11,405 4,950 65,925 67,989
22,355 15,572 8,495 4,250 50,672 54,027
19,550 18,148 3,555 5,485 46,738 61,646
15,575 17,212 7,805 4,180 44,772 47,025
19,400 17,045 6,375 1,015 43,835 48,379
14,995 16,654 10,695 1,475 43,819 48,867
17,585 8,926 7,320 3,100 36,931 41,546
14,250 9,389 4,745 2,935 31,319 35,683
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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