AoeStats
← {VL} El Gran Capitán

Arabia

509837335Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 31m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1160
+13
🇦🇷 Saracens · Argentina
972
+21
🇲🇽 Ethiopians · Mexico
1117
-18
🇪🇸 Spanish · Spain
1067
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 2,033 8:38 21:47 — ⚔ Scout Rush
47 1,501 10:06 26:59 — ⚔ Archer Rush
41 1,309 9:44 21:06 — ⚔ Scouts into Skirms into Archers
17 526 12:01 25:16 —

Resources

Player Food Wood Gold Stone Spent Collected
8,115 5,262 3,635 225 17,237 17,656
6,080 5,726 3,875 100 15,781 16,754
6,280 6,117 2,325 85 14,807 17,943
5,150 4,100 500 650 10,400 11,310
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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