AoeStats
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MegaRandom

508049795Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 33m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Ethiopians · Netherlands
1196
+12
🇳🇱 Magyars · Netherlands
1171
+13
🇳🇱 Japanese · Netherlands
1151
+15
🇩🇪 Berbers · Germany
1127
-14
🇩🇪 Huns · Germany
1111
-13
🇩🇪 Vietnamese · Germany
1105
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 2,061 10:50 16:05 — ⚔ Fish Boom into Archers
42 1,437 9:58 17:58 — ⚔ Archer Rush
33 1,133 10:02 17:27 24:32 ⛏ Fish Boom FC
22 763 9:34 22:55 — ⚔ Archers into Skirms
22 760 9:22 13:25 24:48 ⛏ Fast Castle
16 556 10:30 16:08 33:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,005 8,640 9,490 750 34,885 44,394
11,015 13,565 8,695 1,500 34,775 42,709
13,615 11,941 7,015 940 33,511 35,654
12,660 7,755 6,680 3,450 30,545 34,902
14,200 8,710 4,590 2,905 30,405 35,287
6,225 7,422 4,005 975 18,627 19,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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