AoeStats
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Nomad

508042407Analyzed
3v3 RM · 12d ago on Sep 20, 2026· 46m 42s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1301
+11
🇪🇸 Georgians · Spain
1291
+11
🇲🇽 Byzantines · Mexico
1182
+17
🇳🇱 Celts · Netherlands
1210
-14
🇳🇱 Spanish · Netherlands
1184
-13
🇳🇱 Japanese · Netherlands
1163
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 1,854 14:27 20:52 42:01 ⛏ Fish Boom FC
36 1,698 15:20 20:53 — ⛏ Fish Boom FC
33 1,535 13:31 21:30 35:34 ⛏ Fish Boom FC
29 1,362 15:31 19:32 45:18 ⛏ Fish Boom into Fire Galleys FC
26 1,230 13:46 22:39 — ⚔ Fish Boom into M@A
25 1,150 15:24 20:03 41:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,945 13,760 6,700 4,320 41,725 45,167
17,290 13,660 8,465 1,700 41,115 43,027
13,170 15,050 5,550 2,450 36,220 42,199
11,875 10,883 6,820 1,600 31,178 36,523
10,470 10,890 2,330 2,350 26,040 29,675
8,675 8,200 2,655 1,655 21,185 22,611
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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