AoeStats
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Arabia

510601683Analyzed
2v2 RM · 1d ago on Oct 1, 2026· 53m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
1176
+12
🇹🇷 Britons · Türkiye
1059
+17
🇧🇷 Vikings · Brazil
1107
-15
🇧🇷 Franks · Brazil
1073
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,726 10:05 25:20 42:44 ⚔ Scout Rush
36 1,924 9:49 22:03 37:36 ⚔ Archer Rush
30 1,581 9:27 21:09 40:55 ⚔ Scouts into Skirms
18 961 10:54 17:11 43:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,560 14,885 14,930 3,810 60,185 66,865
20,590 24,391 3,965 2,150 51,096 54,958
16,495 8,128 9,040 850 34,513 36,547
9,750 11,458 9,525 1,700 32,433 41,844
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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