AoeStats
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Nomad

510594532Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 46m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1093
+14
🇧🇷 Franks · Brazil
1058
+15
1067
-16
🇵🇱 Chinese · Poland
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,416 16:46 20:54 43:53 ⛏ Fish Boom FC
23 1,072 17:44 23:31 45:29 ⛏ Fish Boom
19 898 14:15 21:58 43:36 ⛏ Fish Boom FC
0 21 — — —

Resources

Player Food Wood Gold Stone Spent Collected
21,775 12,793 7,545 3,180 45,293 47,784
16,400 18,561 8,005 1,300 44,266 47,314
16,685 12,285 8,025 1,800 38,795 42,275
0 175 0 0 175 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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