AoeStats
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Arabia

510538318Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 47m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Vikings · Brazil
1080
+13
🇧🇷 Franks · Brazil
1044
+14
🇨🇳 Spanish · China
1027
-14
🇨🇴 Portuguese · Colombia
999
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 2,104 11:40 16:43 — ⛏ Fast Castle
26 1,234 9:13 21:03 39:45 ⚔ Scout Rush
21 973 11:38 16:29 37:46 ⛏ Fast Castle
16 763 10:56 22:56 —

Resources

Player Food Wood Gold Stone Spent Collected
24,875 14,748 8,800 1,000 49,423 63,443
14,805 11,701 9,640 1,700 37,846 40,962
11,850 11,112 3,370 1,630 27,962 35,772
8,375 7,714 2,115 1,230 19,434 19,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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