AoeStats
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Black Forest

510440033Analyzed
4v4 RM · 22h ago on Oct 1, 2026· 44m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
790
+12
🇺🇸 Vietnamese · United States
684
+17
🇨🇳 Spanish · China
683
+17
🇵🇪 Romans · Peru
671
+17
🇨🇴 Celts · Colombia
778
-18
🇨🇴 Slavs · Colombia
750
-18
🇨🇴 Khmer · Colombia
688
-15
🇨🇴 Bulgarians · Colombia
599
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,069 14:24 17:43 38:10 ⛏ Fast Castle
22 969 13:37 26:12 38:41 ⚔ M@A Rush
22 976 11:50 17:18 31:06 ⛏ Fast Castle
21 960 15:07 23:16 39:04 ⛏ Fast Castle
15 652 20:07 28:59 40:00 ⚔ Drush FC
14 639 15:53 29:10 37:28 ⚔ M@A into Skirms
13 584 14:52 24:08 38:15 ⚔ Archer Rush
12 547 21:39 35:02 —

Resources

Player Food Wood Gold Stone Spent Collected
18,505 12,485 10,415 1,600 43,005 54,328
17,415 12,653 10,270 1,965 42,303 54,052
16,240 13,056 5,355 1,170 35,821 40,448
15,720 12,210 4,940 1,650 34,520 38,620
14,280 10,900 5,425 1,400 32,005 40,156
12,560 11,417 4,875 2,185 31,037 37,195
14,170 10,220 4,645 1,500 30,535 34,843
10,465 6,052 3,435 450 20,402 29,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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