AoeStats
← EL LEON

Baltic

510630696Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 59m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1162
+15
🇲🇽 Italians · Mexico
1162
+15
🇹🇷 Italians · Türkiye
1166
-16
🇦🇷 Franks · Argentina
1111
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,205 8:54 20:17 36:49 ⚔ Scout Rush
33 1,978 10:48 21:38 33:16 ⛏ Fish Boom into Galleys FC
25 1,515 10:11 19:15 34:15 ⛏ Fish Boom FC
22 1,340 11:19 19:50 34:15 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,955 27,004 15,705 4,015 69,679 77,667
19,075 30,795 14,795 2,150 66,815 71,730
31,610 20,586 10,175 950 63,321 78,825
19,905 22,044 13,940 3,000 58,889 61,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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