AoeStats
← EL LEON

Arabia

510459416Analyzed
1v1 RM · 2d ago on Oct 1, 2026· 67m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1104
+17
🇵🇪 Franks · Peru
1118
-17
Player eAPM Actions Feudal Castle Imperial Opening
62 4,207 9:06 29:50 47:13 ⚔ M@A into Scouts
41 2,746 10:26 23:36 44:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,730 18,377 23,490 2,150 68,747 85,020
23,790 21,100 10,065 2,775 57,730 62,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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