AoeStats
← EL LEON

Black Forest

509007313Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 33m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Lithuanians · Peru
1106
+17
🇦🇷 Byzantines · Argentina
1096
+17
🇹🇼 Japanese · Taiwan
1163
-19
🇹🇼 Persians · Taiwan
1084
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,298 10:13 15:31 — ⛏ Fast Castle
39 1,299 12:30 17:18 — ⚔ M@A Rush
38 1,243 14:33 19:39 — ⚔ M@A Rush
36 1,199 11:23 15:45 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,055 4,807 2,375 1,565 17,802 18,908
8,645 5,992 1,930 235 16,802 17,335
6,960 5,205 2,410 850 15,425 19,617
5,015 3,459 1,400 375 10,249 11,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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