AoeStats
← EL LEON

Nomad

508476871Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 18m 33s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1361
+13
🇦🇷 Celts · Argentina
1064
+24
🇨🇴 Bulgarians · Colombia
1290
-19
🇬🇧 Japanese · United Kingdom
1264
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 659 12:52 17:03 — ⛏ Fish Boom FC
29 530 14:09 — — ⚔ Fish Boom into Scouts
24 443 15:00 — — ⛏ Fish Boom
23 427 14:18 — — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
4,145 3,075 50 100 7,370 8,145
3,900 2,006 370 750 7,026 6,729
2,700 3,050 340 100 6,190 5,969
1,800 2,558 210 120 4,688 5,519
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.