AoeStats
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African Clearing

506938342Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1223
+12
🇮🇹 Franks · Italy
1217
+12
🇺🇸 Georgians · United States
1178
+14
🇬🇧 Mongols · United Kingdom
1165
+16
🇦🇷 Berbers · Argentina
1216
-16
🇦🇺 Japanese · Australia
1152
-14
🇦🇷 Malay · Argentina
1092
-12
🇦🇷 Malians · Argentina
1091
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,359 15:07 19:02 50:01 ⛏ Fast Castle
40 2,080 14:21 18:11 36:40 ⛏ Fast Castle
36 1,889 12:58 18:27 — ⛏ Fish Boom FC
34 1,738 13:17 23:01 42:08 ⚔ Scout Rush
31 1,591 15:31 19:29 48:13 ⚔ Scouts FC
29 1,481 12:06 23:33 40:33 ⚔ Scout Rush
27 1,403 15:08 20:18 41:54 ⛏ Fish Boom FC
21 1,085 17:13 22:04 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
31,940 16,630 18,730 2,865 70,165 90,133
25,775 17,438 10,110 1,600 54,923 56,600
20,795 13,092 13,400 950 48,237 54,075
20,360 12,655 5,825 3,290 42,130 44,688
19,335 14,046 6,995 1,350 41,726 44,646
15,445 12,867 5,000 2,930 36,242 39,068
13,305 15,059 3,005 300 31,669 33,657
13,845 9,197 4,050 1,510 28,602 28,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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