AoeStats
← EL LEON

MegaRandom

506932540Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 52m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Poles · Argentina
1078
+14
🇩🇪 Byzantines · Germany
1032
+16
🇹🇼 Spanish · Taiwan
1056
-16
🇪🇸 Armenians · Spain
1000
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,004 9:12 19:23 42:45 ⚔ Scout Rush
32 1,665 10:01 20:01 37:30
28 1,483 11:58 17:08 — ⚔ FC into Scouts
20 1,062 10:54 16:05 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,710 28,910 11,355 4,000 67,975 76,755
21,240 19,370 13,265 4,365 58,240 64,482
27,360 11,245 14,750 2,150 55,505 63,145
10,630 6,044 2,410 1,755 20,839 24,589
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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