AoeStats
← EL LEON

Arabia

506928355Analyzed
3v3 RM · 17d ago on Sep 15, 2026· 32m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Dravidians · Argentina
1073
+16
🇦🇷 Franks · Argentina
1039
+18
🇨🇱 Byzantines · Chile
1032
+18
🇹🇷 Goths · Türkiye
1106
-19
🇹🇷 Magyars · Türkiye
1101
-18
🇹🇷 Britons · Türkiye
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,505 10:13 19:50 — ⚔ Scout Rush
36 1,150 11:01 22:25 — ⚔ Archer Rush
35 1,133 11:18 19:16 — ⚔ M@A FC
34 1,101 11:04 15:53 — ⛏ Fast Castle
30 960 11:55 25:32 —
30 954 14:32 25:58 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,890 5,190 6,590 300 27,970 27,921
8,335 8,975 290 1,500 19,100 20,731
7,980 5,138 990 1,510 15,618 16,224
6,720 5,006 1,945 850 14,521 16,694
6,300 5,344 2,410 125 14,179 15,528
6,435 4,898 1,340 100 12,773 14,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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