AoeStats
← Torfhildur Þorsteinsdóttir

MegaRandom

510793106Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 55m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1129
+17
🇳🇱 Franks · Netherlands
1082
+19
🇺🇸 Malay · United States
1149
-18
🇺🇸 Mongols · United States
1146
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,830 13:00 17:12 39:23 ⛏ Fast Castle
30 1,677 13:24 24:31 — ⚔ Scout Rush
23 1,302 13:58 21:45 38:51 ⛏ Fast Castle
22 1,253 13:40 22:10 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,690 23,860 12,935 3,970 74,455 80,500
23,480 19,328 7,025 1,700 51,533 57,504
24,660 18,095 4,865 2,450 50,070 50,977
20,420 14,570 9,905 1,100 45,995 48,948
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.