AoeStats
← Torfhildur Þorsteinsdóttir

MegaRandom

510787590Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 39m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1110
+19
🇦🇺 Romans · Australia
1089
+20
🇦🇷 Persians · Argentina
1230
-22
🇦🇷 Vietnamese · Argentina
1125
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,325 10:18 22:21 36:55 ⚔ M@A Rush
33 1,298 11:10 27:11 — ⚔ Scout Rush
29 1,128 11:32 15:52 34:23 ⛏ Fast Castle
19 762 10:34 16:20 37:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,120 9,346 6,655 3,450 33,571 38,104
12,105 8,965 3,440 1,655 26,165 31,261
11,030 7,690 4,995 2,150 25,865 28,547
5,650 5,285 450 125 11,510 11,716
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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