AoeStats
← Torfhildur Þorsteinsdóttir

MegaRandom

510783715Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 25m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Franks · Brazil
1116
+16
🇧🇷 Mongols · Brazil
1114
+16
1127
-17
🇫🇷 Byzantines · France
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 1,514 9:51 23:13 — ⚔ M@A into Archers
40 1,023 9:47 24:07 — ⚔ Archers into Skirms
40 1,038 10:27 21:21 — ⚔ Scout Rush
20 510 10:26 18:36 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,325 4,217 2,150 0 11,692 12,150
5,640 3,691 1,075 300 10,706 11,425
4,535 3,715 1,735 0 9,985 11,226
4,335 3,990 705 100 9,130 9,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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