AoeStats
← Torfhildur Þorsteinsdóttir

African Clearing

510777645Analyzed
2v2 RM · 15h ago on Oct 2, 2026· 46m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malians · United Kingdom
1197
+12
🇨🇭 Persians · Switzerland
1197
+13
1140
-13
🇰🇿 Sicilians · Kazakhstan
1112
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,636 12:46 16:46 42:37 ⛏ Fast Castle
32 1,501 13:54 17:59 40:01 ⛏ Fast Castle
28 1,298 13:14 17:44 33:53 ⛏ Fast Castle
21 967 13:01 21:58 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,555 11,330 5,440 1,160 42,485 45,450
20,045 8,650 9,180 3,065 40,940 41,831
14,990 10,382 6,420 1,700 33,492 34,919
10,375 7,487 4,470 1,595 23,927 25,346
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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