AoeStats
← Torfhildur Þorsteinsdóttir

African Clearing

510770806Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 48m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1127
+13
🇰🇿 Dravidians · Kazakhstan
1097
+15
🇨🇳 Huns · China
1101
-15
🇨🇳 Persians · China
1038
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,841 13:57 18:13 42:28 ⛏ Fast Castle
31 1,508 12:34 32:55 — ⚔ Towers into Scouts
30 1,469 13:13 23:54 35:42 ⛏ Fast Castle
22 1,082 12:39 18:47 42:11

Resources

Player Food Wood Gold Stone Spent Collected
25,400 16,047 14,205 2,250 57,902 59,926
17,110 12,475 13,915 2,150 45,650 52,711
9,700 9,133 3,000 600 22,433 27,579
7,925 4,595 400 1,525 14,445 16,826
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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