AoeStats
← WaxCreator777

Yucatan

510889165Analyzed
3v3 RM · 15h ago on Oct 3, 2026· 62m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1113
+13
🇦🇷 Armenians · Argentina
1110
+13
🇦🇷 Persians · Argentina
995
+17
🇬🇧 Georgians · United Kingdom
1070
-16
🇭🇰 Mongols · Hong Kong SAR China
1028
-37
🇺🇸 Maya · United States
1007
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,445 10:31 15:01 33:28 ⛏ Fast Castle
35 2,188 11:33 16:23 39:56 ⛏ Fast Castle
33 2,046 11:00 24:25 51:12 ⚔ Scout Rush
25 1,592 11:45 23:19 43:19
23 1,442 11:37 18:35 48:35 ⚔ Scouts FC
15 947 13:12 24:28 — ⚔ M@A into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
19,775 23,110 18,625 6,700 68,210 82,193
31,360 11,693 23,770 1,110 67,933 87,773
19,540 16,289 12,310 2,800 50,939 62,715
24,140 16,733 6,545 1,400 48,818 54,377
22,960 8,587 10,690 3,470 45,707 50,100
19,515 18,663 2,940 1,975 43,093 49,566
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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