AoeStats
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Arena

509901396Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 60m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Cumans · Switzerland
957
+40
🇨🇭 Goths · Switzerland
957
+40
🇮🇳 Persians · India
997
-17
🇹🇼 Ethiopians · Taiwan
925
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,892 10:24 25:40 44:28
30 1,789 10:51 19:52 39:10 ⛏ Fast Castle
24 1,438 10:40 15:22 32:44 ⛏ Fast Castle
20 1,238 12:01 17:08 36:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,180 26,410 19,430 4,975 105,995 126,616
34,970 10,890 15,045 2,150 63,055 67,725
22,375 17,482 9,565 3,125 52,547 66,712
19,185 11,475 12,025 1,725 44,410 48,607
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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