AoeStats
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Arena

510650333Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 56m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Spanish · Taiwan
930
+15
🇪🇸 Celts · Spain
843
+19
🇨🇱 Franks · Chile
900
-31
🇨🇱 Vietnamese · Chile
900
-31
Player eAPM Actions Feudal Castle Imperial Opening
28 1,597 11:55 16:32 36:20 ⛏ Fast Castle
21 1,198 11:42 21:29 — ⚔ FC into Skirms
14 801 10:38 20:36 38:18 ⚔ Archers FC
2 105 — — —

Resources

Player Food Wood Gold Stone Spent Collected
33,275 18,774 15,260 1,600 68,909 73,867
19,425 11,920 8,910 970 41,225 50,857
7,775 7,612 2,570 1,130 19,087 22,843
450 25 0 0 475 609
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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