AoeStats
← FredoLeBeau

Arena

509006990Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 66m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Turks · Chile
1159
+11
🇨🇱 Goths · Chile
1100
+14
🇨🇱 Inca · Chile
1083
+15
🇨🇱 Mongols · Chile
1075
+15
🇨🇳 Franks · China
1061
-14
🇨🇦 Bohemians · Canada
1060
-14
🇺🇸 Cumans · United States
1058
-14
🇨🇦 Hindustanis · Canada
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 2,461 11:17 15:24 30:34 ⛏ Fast Castle
37 2,494 11:03 15:19 20:41 ◆ FC into Fast Imp
28 1,889 11:58 16:15 35:09 ⛏ Fast Castle
25 1,635 10:28 15:33 59:33 ⛏ Fast Castle
25 1,669 12:18 16:32 32:42 ⛏ Fast Castle
21 1,381 11:19 19:13 — ⛏ Fast Castle
21 1,403 11:02 16:41 28:41 ⛏ Fast Castle
17 1,117 13:21 18:49 32:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,355 49,023 26,590 4,320 123,288 129,799
43,770 45,605 16,420 4,630 110,425 135,488
47,105 29,585 22,585 3,800 103,075 118,697
50,620 13,095 19,855 1,600 85,170 97,918
31,905 29,480 13,755 1,400 76,540 87,249
16,050 22,825 15,370 1,900 56,145 91,577
28,850 19,255 4,320 1,300 53,725 70,021
18,375 21,005 4,445 400 44,225 45,983
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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