AoeStats
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Black Forest

505927146Analyzed
4v4 RM · 21d ago on Sep 11, 2026· 76m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Jurchens · Brazil
611
+22
🇧🇾 Lithuanians · Belarus
597
+22
🇮🇳 Persians · India
594
+22
🇨🇿 Teutons · Czechia
552
+24
🇧🇷 Aztecs · Brazil
801
-24
🇨🇱 Khmer · Chile
739
-23
🇸🇪 Turks · Sweden
718
-45
🇺🇸 Goths · United States
702
-21
Player eAPM Actions Feudal Castle Imperial Opening
35 2,682 11:02 23:31 64:50 ⚔ Archer Rush
23 1,799 20:49 30:27 44:23 ⛏ Fast Castle
14 1,072 12:10 26:10 39:57 ⚔ Scout Rush
14 1,071 16:00 19:33 35:48 ⛏ Fast Castle
13 1,030 14:49 26:16 36:21 ⚔ FC into Towers
13 1,004 13:53 30:46 52:24
12 892 14:40 23:36 35:58 ⛏ Fast Castle
6 481 14:03 46:49 —

Resources

Player Food Wood Gold Stone Spent Collected
51,650 31,575 32,700 3,860 119,785 130,126
58,065 32,459 15,750 1,500 107,774 137,464
40,395 20,527 19,660 4,505 85,087 127,316
28,445 33,290 20,200 1,215 83,150 91,070
30,895 15,320 22,950 2,250 71,415 104,298
19,120 26,557 13,340 2,800 61,817 75,586
27,735 16,368 10,985 1,400 56,488 67,487
8,470 5,090 1,885 650 16,095 25,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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