AoeStats
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Baltic

510584583Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 78m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Malay · Belgium
1334
+12
🇹🇷 Ethiopians · Türkiye
1332
+12
🇳🇱 Bohemians · Netherlands
1318
+13
🇫🇷 Dravidians · France
1280
+14
🇨🇴 Mongols · Colombia
1318
-16
🇦🇷 Japanese · Argentina
1282
-14
🇹🇷 Koreans · Türkiye
1210
-11
🇦🇷 Magyars · Argentina
1163
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 3,676 11:02 14:56 28:49 ⛏ Fast Castle
41 3,181 11:18 14:48 34:02 ⛏ Fish Boom FC into Galleys
37 2,919 8:53 23:29 39:32 ⚔ Fish Boom into M@A into Archers
34 2,657 13:24 19:42 41:19 ⚔ Fish Boom into Archers
27 2,091 12:51 18:03 34:59 ⛏ Fish Boom FC
27 2,134 10:58 20:22 43:04 ⛏ Fast Castle
25 1,956 12:20 20:52 34:36 ⛏ Fish Boom FC
24 1,854 12:06 15:59 38:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
57,380 60,715 41,765 4,950 164,810 181,095
57,670 68,245 14,635 3,950 144,500 150,772
51,200 57,085 23,235 4,850 136,370 157,222
58,080 40,203 23,925 2,900 125,108 128,831
45,415 23,765 40,280 1,635 111,095 129,784
48,340 31,198 26,000 4,575 110,113 113,339
31,255 52,652 12,115 4,625 100,647 109,682
32,075 36,040 22,045 2,290 92,450 105,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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