AoeStats
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Arena

510574154Analyzed
3v3 RM · 6h ago on Oct 1, 2026· 32m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Slavs · Netherlands
1397
+11
🇳🇱 Bohemians · Netherlands
1379
+12
🇳🇱 Persians · Netherlands
1326
+14
🇳🇱 Bohemians · Netherlands
1329
-13
🇺🇸 Malay · United States
1270
-12
🇺🇸 Khmer · United States
1266
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,574 9:00 12:52 — ⛏ Fast Castle
37 1,197 10:55 15:08 — ⛏ Fast Castle
36 1,175 10:47 14:29 — ⛏ Fast Castle
32 1,036 9:59 14:07 — ⛏ Fast Castle
25 798 9:22 14:11 — ⛏ Fast Castle
23 752 10:51 14:34 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,270 6,705 3,700 200 22,875 26,038
7,525 8,620 4,380 200 20,725 24,531
6,300 8,205 2,730 850 18,085 19,055
8,560 5,470 1,115 1,500 16,645 18,067
8,125 5,555 200 335 14,215 20,207
3,525 2,565 970 1,330 8,390 8,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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