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Arabian Desert

508717477Analyzed
1v1 RM · 7d ago on Sep 23, 2026· 64m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1213
+16
🇪🇸 Khitans · Spain
1208
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,900 11:15 25:16 40:56 ⚔ Archers into Scouts
37 2,403 9:42 22:58 43:12 ⚔ Skirms into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,240 24,624 17,450 4,770 83,084 88,278
40,270 19,205 15,885 2,150 77,510 79,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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