AoeStats
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Arena

508422015Analyzed
4v4 RM · 9d ago on Sep 22, 2026· 68m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
1290
+14
🇺🇸 Cumans · United States
1273
+14
🇩🇪 Japanese · Germany
1249
+15
🇸🇮 Koreans · Slovenia
1198
+18
🇭🇰 Poles · Hong Kong SAR China
1409
-22
🇨🇳 Huns · China
1219
-15
🇫🇷 Portuguese · France
1212
-14
🇨🇳 Romans · China
1114
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 3,942 11:07 15:02 34:26 ⛏ Fast Castle
36 2,471 10:32 14:24 27:46 ⛏ Fast Castle
34 2,359 10:52 15:39 33:19 ⛏ Fast Castle
28 1,890 10:47 14:44 29:35 ⛏ Fast Castle
26 1,808 11:43 17:00 32:50 ⛏ Fast Castle
24 1,656 11:02 14:49 32:25 ⛏ Fast Castle
18 1,218 10:28 15:58 32:52 ⛏ Fast Castle
18 1,229 9:07 22:43 37:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
85,340 32,430 21,550 5,655 144,975 155,154
64,885 22,805 40,915 3,900 132,505 146,144
63,940 26,415 33,935 3,550 127,840 130,947
43,305 60,316 12,225 4,940 120,786 142,274
78,550 17,015 20,780 2,250 118,595 126,155
43,945 38,755 24,585 1,165 108,450 119,266
29,475 29,393 12,375 6,570 77,813 98,642
23,035 27,660 6,860 2,905 60,460 66,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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