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Fortress

508219104Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 48m 9s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1273
+16
🇻🇳 Spanish · Vietnam
1255
+16
🇨🇳 Hindustanis · China
1189
+19
🇻🇳 Shu · Vietnam
1165
+20
🇬🇪 Magyars · Georgia
1334
-20
1277
-19
🇫🇷 Italians · France
1229
-17
🇬🇧 Dravidians · United Kingdom
1193
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 2,260 7:15 12:17 26:16 ⛏ Fast Castle
38 1,850 9:02 13:29 30:07 ⛏ Fast Castle
38 1,833 8:12 11:56 34:38 ⛏ Fast Castle
25 1,198 7:13 11:18 26:22 ⛏ Fast Castle
24 1,171 7:58 11:45 26:26 ⛏ Fast Castle
17 824 8:27 12:20 29:30 ⛏ Fast Castle
13 634 6:26 18:52 — ⛏ Fast Castle
13 616 8:25 12:00 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,140 16,230 22,635 7,805 96,810 98,184
28,890 12,685 14,665 3,110 59,350 61,389
25,655 14,950 14,605 3,805 59,015 73,890
19,555 19,285 15,110 3,360 57,310 76,931
22,000 16,505 15,985 1,240 55,730 63,415
12,925 13,020 8,825 1,035 35,805 42,998
14,375 12,555 5,665 685 33,280 35,659
5,925 4,495 1,025 200 11,645 12,632
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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