AoeStats
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Enclosed

503884852Analyzed
4v4 RM · 29d ago on Sep 2, 2026· 19m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1320
+13
🇩🇪 Lithuanians · Germany
1287
+14
🇮🇳 Cumans · India
1276
+15
🇩🇪 Khmer · Germany
1176
+19
🇫🇷 Maya · France
1256
-16
🇨🇴 Byzantines · Colombia
1256
-16
🇨🇴 Teutons · Colombia
1245
-15
🇻🇪 Lithuanians · Venezuela
1234
-15
Player eAPM Actions Feudal Castle Imperial Opening
93 1,790 8:18 — — ⚔ Scout Rush
57 1,105 9:19 — — ⚔ Archer Rush
52 1,000 9:24 — — ⚔ Scout Rush
48 935 9:30 — — ⚔ Archer Rush
44 845 9:44 — — ⚔ Archer Rush
42 808 9:27 — — ⛏ Fast Castle
29 560 11:12 15:13 — ⛏ Fast Castle
28 549 10:39 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,365 3,290 250 100 8,005 8,298
5,180 2,551 150 0 7,881 8,534
4,270 2,415 700 100 7,485 7,753
4,000 2,241 835 0 7,076 8,004
2,830 3,246 1,000 0 7,076 7,777
3,425 2,143 150 155 5,873 7,162
2,960 2,018 860 0 5,838 7,221
3,530 2,105 150 0 5,785 7,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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