AoeStats
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Arena

509236148Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 22m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
757
+14
🇺🇸 Sicilians · United States
728
+15
🇺🇸 Britons · United States
739
-16
🇺🇸 Poles · United States
667
-24
Player eAPM Actions Feudal Castle Imperial Opening
14 327 10:50 — — ⚔ Scout Rush
12 274 13:30 19:25 — ⛏ Fast Castle
7 157 10:43 22:13 — ⚔ FC into Archers
6 137 11:33 21:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,325 3,065 840 650 8,880 9,388
4,475 2,625 150 175 7,425 9,477
3,895 2,140 450 140 6,625 7,929
3,410 2,390 400 0 6,200 7,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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