AoeStats
← JohnLemond

Nomad

504136665Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 66m 43s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1037
+13
🇲🇽 Cumans · Mexico
1027
+13
🇺🇸 Poles · United States
1011
+14
🇺🇸 Georgians · United States
973
-14
🇺🇸 Huns · United States
963
-13
🇺🇸 Britons · United States
958
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 2,740 15:36 24:36 39:20 ⚔ Fish Boom FC into Archers
33 2,209 17:28 22:37 50:45 ⛏ Fish Boom into Fire Galleys FC
28 1,849 14:59 21:13 38:56 ⛏ Fish Boom FC
28 1,852 15:29 20:07 44:03 ⛏ Fish Boom FC
18 1,222 16:02 24:10 51:56 ⚔ Archer Rush
15 1,026 17:41 54:20 — ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
48,625 22,271 19,015 6,775 96,686 100,357
24,395 23,440 18,355 1,350 67,540 71,561
21,605 14,175 12,790 3,450 52,020 54,359
17,960 14,619 11,180 2,765 46,524 48,161
19,040 12,919 9,740 3,495 45,194 47,707
7,245 6,508 985 1,105 15,843 15,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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