AoeStats
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Fortress

509703977Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 39m 19s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Chinese · Ecuador
1287
+12
🇻🇪 Byzantines · Venezuela
1276
+13
🇨🇱 Celts · Chile
1262
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🇮🇪 Gurjaras · Ireland
1224
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🇩🇪 Italians · Germany
1206
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🇬🇧 Bohemians · United Kingdom
1173
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Player eAPM Actions Feudal Castle Imperial Opening
40 1,559 8:17 12:04 34:22 ⛏ Fast Castle
39 1,553 8:54 12:39 34:56 ⚔ FC into Skirms
36 1,416 8:11 11:46 30:24 ⛏ Fast Castle
26 1,028 6:44 12:06 27:28 ⛏ Fast Castle
23 903 7:14 11:49 32:35 ⛏ Fast Castle
18 690 7:38 11:22 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,540 16,343 7,365 470 40,718 42,303
15,340 11,840 8,825 3,555 39,560 50,557
17,030 11,833 6,645 845 36,353 42,255
17,045 9,820 7,780 1,155 35,800 46,550
15,405 8,840 5,935 950 31,130 40,570
8,755 10,005 4,590 925 24,275 25,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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