AoeStats
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Oasis

509694373Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 48m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇨 Spanish · Ecuador
1270
+17
🇻🇪 Lithuanians · Venezuela
1258
+18
🇨🇱 Aztecs · Chile
1244
+18
🇿🇦 Ethiopians · South Africa
1305
-18
🇬🇧 Gurjaras · United Kingdom
1298
-18
🇦🇹 Malians · Austria
1273
-17
Player eAPM Actions Feudal Castle Imperial Opening
54 2,632 10:25 23:45 39:45 ⚔ Scout Rush
42 2,011 9:33 20:16 37:22 ⚔ M@A into Archers
40 1,918 9:57 26:10 — ⚔ Archer Rush
39 1,893 10:57 15:24 37:50 ⛏ Fast Castle
36 1,743 9:30 20:28 40:08 ⚔ Archer Rush
28 1,343 11:38 15:55 39:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,450 11,420 11,395 4,865 50,130 51,955
19,365 14,763 10,475 1,500 46,103 47,629
16,245 17,563 7,315 1,535 42,658 49,581
16,750 10,858 9,410 2,340 39,358 42,694
16,830 15,261 5,910 1,185 39,186 40,950
12,695 11,298 8,285 750 33,028 35,224
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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