AoeStats
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Oasis

509527617Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 63m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1096
+15
🇵🇪 Bohemians · Peru
1071
+16
🇦🇺 Vietnamese · Australia
1003
+19
🇨🇱 Vikings · Chile
1147
-20
🇨🇱 Persians · Chile
1048
-16
🇨🇱 Khmer · Chile
1011
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,746 10:27 18:55 44:07
26 1,657 9:51 16:36 30:56 ⛏ Fast Castle
26 1,683 10:19 21:43 48:17 ⚔ Skirmisher Rush
25 1,593 12:47 24:16 31:48 ⛏ Fast Castle
16 1,054 10:18 24:18 — ⚔ Archer Rush
14 894 11:11 16:07 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,535 36,121 36,910 5,350 135,916 145,017
47,270 29,790 27,010 2,350 106,420 120,247
39,170 19,060 23,130 950 82,310 88,469
29,625 23,816 15,220 1,235 69,896 70,791
23,795 21,439 11,975 2,845 60,054 70,675
13,420 9,945 8,515 0 31,880 35,671
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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