AoeStats
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Black Forest

510681888Analyzed
2v2 RM · 24h ago on Oct 2, 2026· 66m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vietnamese · Peru
603
+15
🇵🇪 Japanese · Peru
571
+16
🇨🇴 Teutons · Colombia
621
-17
🇨🇴 Spanish · Colombia
536
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,442 16:48 23:28 39:07 ⚔ FC into Skirms
20 1,315 15:23 25:43 38:49 ⚔ M@A into Skirms
18 1,236 13:37 26:21 46:10 ⛏ Fast Castle
16 1,084 19:06 27:04 43:12 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
34,260 20,972 11,585 2,530 69,347 91,090
25,475 23,975 16,715 2,495 68,660 75,433
24,745 22,250 17,855 2,555 67,405 98,176
18,495 19,212 15,135 4,125 56,967 72,794
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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