AoeStats
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Black Forest

510676192Analyzed
2v2 RM · 13h ago on Oct 2, 2026· 66m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Byzantines · Peru
686
+12
🇩🇪 Britons · Germany
666
+13
🇨🇴 Teutons · Colombia
636
-15
🇨🇴 Spanish · Colombia
546
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 1,252 22:11 27:53 42:18 ⛏ Fast Castle
18 1,221 12:59 22:37 38:18 ⛏ Fast Castle
18 1,221 13:20 22:08 40:24 ⛏ Fast Castle
15 991 17:16 21:47 38:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,895 22,771 17,910 2,335 73,911 89,954
36,050 23,685 10,905 3,185 73,825 95,563
25,445 16,537 20,775 3,800 66,557 116,512
17,720 21,875 11,655 3,560 54,810 71,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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