AoeStats
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Yucatan

510671005Analyzed
2v2 RM · 21h ago on Oct 2, 2026· 50m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
652
+14
🇨🇳 Teutons · China
615
+15
🇨🇴 Teutons · Colombia
652
-16
🇨🇴 Spanish · Colombia
559
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 1,373 14:02 18:10 32:07 ⛏ Fast Castle
20 984 12:27 21:25 38:59 ⛏ Fast Castle
15 762 11:21 21:00 42:23
13 663 11:11 15:52 40:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,600 13,630 13,035 1,500 47,765 60,062
15,555 10,505 5,155 1,075 32,290 32,834
14,765 9,740 4,360 950 29,815 33,121
11,085 7,538 3,910 1,585 24,118 29,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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