AoeStats
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Black Forest

510665227Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 57m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Portuguese · Portugal
697
+13
🇩🇪 Britons · Germany
637
+15
🇨🇴 Byzantines · Colombia
668
-16
🇨🇴 Spanish · Colombia
571
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 1,211 15:23 22:22 34:40 ⛏ Fast Castle
19 1,084 15:16 23:34 39:42 ⛏ Fast Castle
18 1,043 17:55 25:21 37:39 ⛏ Fast Castle
18 1,045 15:49 20:31 33:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
24,015 28,067 9,835 2,075 63,992 95,005
20,995 21,840 18,025 2,605 63,465 72,894
21,600 23,293 15,135 2,640 62,668 71,540
28,790 21,641 9,080 1,705 61,216 71,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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